Description

A Command&Conquer themed video game which is a mix between a classic RTS game and a tower defense, where two players battle each other on a 1vs1 locally. This game was made using C++ with SDL and stl libraries. I was mainly in charge of the design and coding of all the UI.

The main objective of the game is to destroy the opponents’ TownHall. In order to achieve this, the player must manage resources via gold mines, create troops via barracks and use the defensive buildings(AoE and single-target) to defend all the other buildings. And more importantly, the main base which can’t be built once destroyed nor repaired under any circumstance. Every button or window in the main UI has a decription about what it does and the stats for the troop/building to be build or deployed.

Contributions

- Design, creation and code of the in-game UI.

- Recreated the pause menu from the original game.

- Implemented controller inputs using SDL_GameController.

- Developed the barracks selection to spawn troops.

- Developed the gold production.

Project information

  • My Roles: UI (programmer, designer and artist)
  • Team Size: 7
  • Year: 2019
  • GitHub: link
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