Description

A platformer video game made by Joan Barduena and me using C++ (with SDL and pugi libraries). Both maps were made using Tiled.

The game consists on completing both levels and picking the maximum amount of coins while not dying. The main feature of this game is swapping gravity upside down to avoid enemies and move through the level.

Contributions

- Programmed all the UI system.

- Developed an entity manager and programmed all entities behaviours with pathfinding.

- Programmed collision system.

- Implemented deltaTime and framerate cap.

Project information

  • My Roles: Designer and Programmer
  • Team Size: 2
  • Year: 2018
  • Download:
>